I'd say most insight 2 chars want a mix of rings at 2 to 3 (about half and half) and primary combat stats at 4.
If you do need to get some more insight water isn't bad for covering more ground though with a starting will of 4 might consider Earth 4 down the road.
Raising rings is an interesting issue as it's one of the better ways to get insight, but unless your school favor that ring most are fine at a 2-3 (unless you're a shugenja). Seems nice at first glance, but I haven't gone over the other clans' perks yet. The family bonus and school bonus each increase Willpower by 1, so I'm starting with a 4, and the first technique increases the TN to hit you equal to your Willpower. I just read the story of how the Monkey Clan came to be and fell in love with it. So how important is it that I increase the Rings as well? Agility seems important for Kenjutsu and Kyujutsu, and Reflexes for not getting hit, but do I want to spend points into increases the ring level by investing in the other stat on those rings? My first go at this made a character that didn't even enough Insight to make Insight 2, despite the number of points I was given to do so. Thanks for the reply! I honestly didn't think I'd find anyone, given the system is dated, and not as popular as, say, 3.5 D&D. You could theoretically take ranks in war fan for some extra defense as well but I want to say it took a few.So how important is it that I increase the Rings as well? Agility seems important for Kenjutsu and Kyujutsu, and Reflexes for not getting hit, but do I want to spend points into increases the ring level by investing in the other stat on those rings? My first go at this made a character that didn't even enough Insight to make Insight 2, despite the number of points I was given to do so.
LEGEND OF THE FIVE RINGS 3RD EDITION REVISED CRACK
However, with going to the Shadowlands, one might consider a ono or tetsubo, to crack carapace ratings. Pumping Kenjutsu and defenses are both solid options as they make you harder to hit and 3rd edition favored the katana primarily as the go-to weapon of choice. Going to the shadowlands, I'd suggest some kyujutsu (bow) because you do not always want to fight horrible tainted things in melee a few ranks will suffice. Most warrior types in L5R would want to consider a 3 Earth and then reflexes and agility. Pump Kenjutsu and Defense as much as possible? GM has given 60 Character Points (this is including my Disadvantages) to start, and 40 extra to get to Insight 2. A VERY powerful ally for my little Monkey Bushi. GM has ruled that it's the Scorpion clan, with my wife being a part of the Bayushi family. True Love due to getting Successful Marriage in my Heritage Roll. How should one build a very skilled warrior, but politically foolish? My clan and school both add to Willpower, bringing that up to 4, and it was easy to decide on Disadvantages.Ĭan't Lie, Idealistic, Overconfident, True Love So the spookiest, evil place in the land? I decided on Monkey Bushi, given their affable nature and love of justice, I'm hoping to be the foolish, but brave guy in the most terrible of places. I've been told to make an Insight 2 character, and it was told to me that we'd be going on an expedition to the Shadowlands. GM said the year would be somewhere between 11 (since I think he wants the Spider Clan to be active). I know there's a newer canon that's not held in high regard, so I'm not sure where I'll be differentiating. I'm looking for some build advice, or places to look for advice or more information on the setting. I'm not sure if anyone here is going to be familiar with this system (it's dated), or this world (I don't hear it talked about much), but I figured I'd try my luck regardless. He's wanted to run a game of the Legend of the Five Rings for over a decade now, and he's asking us to put together some characters. So a friend of mine is brushing off the cobwebs on some old books of his, and wants to run a one-shot in the next month.